Carved bronze tile, modelled and rendered at full depth so the piece can be judged — finish, shadow, relief — long before a cutter touches metal.
The same geometry, examined three ways — in the hand, at scale, and on your own wall.

Thirteen designs, eight metal finishes, and a light rig you can swing by hand. Double-click a tile to fill a whole wall.
Open the gallery
A landscape relief in landscape format — terrain carved at a quarter inch, shown in the same finish system.
View the piece
Place the relief in your own room at true size, in augmented reality — no app, straight from the phone.
Place it in your spaceEach design begins as a high-resolution relief model — not a picture of a tile, but the actual carved geometry, to the thousandth of an inch. That model is what you turn in the gallery, and it is what the mill cuts from.
Because the geometry is real, the light in the viewer behaves the way light behaves on the finished piece. A valley that reads too shallow on screen will read too shallow in bronze, and gets changed before anything is committed.
Finishes are applied to that same model — patina, brass, copper, pewter, blackened — so a finish decision is made against the piece you are actually ordering.
Sizes, finishes and edge details are set per commission. Send the room — dimensions, daylight, where you will stand — and we will tell you what suits it.
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